Package io.papermc.paper.event.player
package io.papermc.paper.event.player
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ClassDescriptionAn abstract implementation of a chat event, handling shared logic.This event is fired when the server decorates a component for chat purposes.An event fired when a
Player
sends a chat message to the server.Called when the recipe of an Item is completed inside a cartography table.Deprecated.Listening to this event forces chat to wait for the main thread, delaying chat messages.Called when a player sets the effect for a beaconCalled when a player has slept long enough to count as passing the night/storm.Runs when a player attempts to move, but is prevented from doing so by the serverCalled when a player places an item in or takes an item out of a flowerpot.This event is called when a player clicks on a lectern to insert a book.Called when a slot contents change in a player's inventory.Fired when a player receives an item cooldown when using an item.Called when anItemFrame
is having an item rotated, added, or removed from it.Fired when a player receives an item cooldown.Called when a player selects a banner patten in a loom inventory.Called when the player is attempting to rename a mobCalled when a player begins editing a sign's text.The cause of thePlayerOpenSignEvent
.Event that is fired when a player uses the pick item functionality (middle-clicking a block to get the appropriate item).Called when a player trades with a standalone merchant GUI.Called whenever a players shield is disabled due to an attack from another entity that was capable of disabling the shield.Called when aPlayer
clicks a side on a sign that causes a command to run.Called when the server detects a player stopping using an item.Called when a player trades with a villager or wandering traderCalled when the player tries to attack an entity.