Package io.papermc.paper.registry
Interface RegistryKey<T>
- Type Parameters:
T
- the value type
- All Superinterfaces:
Keyed
Identifier for a specific registry. For use with
TypedKey
and the registry modification API.
There are 2 types of registries, identified as "built-in" or "data-driven". The former are not changeable by datapacks (which doesn't necessarily mean they aren't changeable in the API) and are loaded first. "Data-driven" registries are all created by reading in data from the vanilla and other datapacks.
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Field Summary
Modifier and TypeFieldDescriptionstatic final RegistryKey
<Attribute> Built-in registry for attributes.static final RegistryKey
<PatternType> Data-driven registry for banner patterns.static final RegistryKey
<Biome> Data-driven registry for biomes.static final RegistryKey
<BlockType> static final RegistryKey
<Cat.Type> Built-in registry for cat variants.static final RegistryKey
<DamageType> Data-driven registry for damage types.static final RegistryKey
<DataComponentType> Built-in registry for data component types.static final RegistryKey
<Enchantment> Data-driven registry for enchantments.static final RegistryKey
<EntityType> static final RegistryKey
<Fluid> Built-in registry for fluids.static final RegistryKey
<Frog.Variant> Built-in registry for frog variants.static final RegistryKey
<GameEvent> Built-in registry for game eventsstatic final RegistryKey
<MusicInstrument> Data-driven registry for instruments.static final RegistryKey
<ItemType> static final RegistryKey
<JukeboxSong> Data-driven registry for jukebox songs.static final RegistryKey
<MapCursor.Type> Built-in registry for map decoration types.static final RegistryKey
<MemoryKey<?>> static final RegistryKey
<MenuType> Built-in registry for menu types.static final RegistryKey
<PotionEffectType> Built-in registry for potion effect types (mob effects).static final RegistryKey
<Art> Data-driven registry for painting variants.static final RegistryKey
<Particle> static final RegistryKey
<PotionType> static final RegistryKey
<Sound> Built-in registry for sound events.static final RegistryKey
<Structure> Data-driven registry for structures.static final RegistryKey
<StructureType> Built-in registry for structure types.static final RegistryKey
<TrimMaterial> Data-driven registry for trim materials.static final RegistryKey
<TrimPattern> Data-driven registry for trim patterns.static final RegistryKey
<Villager.Profession> Built-in registry for villager professions.static final RegistryKey
<Villager.Type> Built-in registry for villager types.static final RegistryKey
<Wolf.Variant> Data-driven registry for wolf variants. -
Method Summary
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Field Details
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GAME_EVENT
Built-in registry for game events- See Also:
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STRUCTURE_TYPE
Built-in registry for structure types.- See Also:
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MOB_EFFECT
Built-in registry for potion effect types (mob effects).- See Also:
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BLOCK
- API Note:
- DO NOT USE
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ITEM
- See Also:
- API Note:
- use preferably only in the context of registry entries.
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CAT_VARIANT
Built-in registry for cat variants.- See Also:
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FROG_VARIANT
Built-in registry for frog variants.- See Also:
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VILLAGER_PROFESSION
Built-in registry for villager professions.- See Also:
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VILLAGER_TYPE
Built-in registry for villager types.- See Also:
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MAP_DECORATION_TYPE
Built-in registry for map decoration types.- See Also:
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MENU
Built-in registry for menu types.- See Also:
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ATTRIBUTE
Built-in registry for attributes.- See Also:
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FLUID
Built-in registry for fluids.- See Also:
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SOUND_EVENT
Built-in registry for sound events.- See Also:
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DATA_COMPONENT_TYPE
Built-in registry for data component types. -
BIOME
Data-driven registry for biomes.- See Also:
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STRUCTURE
Data-driven registry for structures.- See Also:
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TRIM_MATERIAL
Data-driven registry for trim materials.- See Also:
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TRIM_PATTERN
Data-driven registry for trim patterns.- See Also:
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DAMAGE_TYPE
Data-driven registry for damage types.- See Also:
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WOLF_VARIANT
Data-driven registry for wolf variants.- See Also:
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ENCHANTMENT
Data-driven registry for enchantments.- See Also:
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JUKEBOX_SONG
Data-driven registry for jukebox songs.- See Also:
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BANNER_PATTERN
Data-driven registry for banner patterns.- See Also:
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PAINTING_VARIANT
Data-driven registry for painting variants.- See Also:
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INSTRUMENT
Data-driven registry for instruments.- See Also:
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ENTITY_TYPE
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PARTICLE_TYPE
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POTION
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MEMORY_MODULE_TYPE
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