Package org.bukkit.enchantments
Enum Class EnchantmentTarget
- All Implemented Interfaces:
Serializable
,Comparable<EnchantmentTarget>
,Constable
Represents the applicable target for a
Enchantment
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Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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Enum Constant Summary
Enum ConstantDescriptionDeprecated.this target no longer exists in VanillaAllows the Enchantment to be placed on armorAllows the Enchantment to be placed on feet slot armorAllows the Enchantment to be placed on head slot armorAllows the Enchantment to be placed on leg slot armorAllows the Enchantment to be placed on torso slot armorAllows the Enchantment to be placed on bows.Allow the Enchantment to be placed on bows and crossbows.Allows the enchantment to be placed on items with durability.Allow the Enchantment to be placed on crossbows.Allows the Enchantment to be placed on fishing rods.Allows the Enchantment to be placed on tools (spades, pickaxe, axes)Allow the Enchantment to be placed on tridents.Allow the Enchantment to be placed on vanishing items.Allows the Enchantment to be placed on weapons (swords)Allow the Enchantment to be placed on shears.Allows the enchantment to be placed on wearable items. -
Method Summary
Modifier and TypeMethodDescriptionabstract boolean
Check whether this target includes the specified item.boolean
Check whether this target includes the specified item.static EnchantmentTarget
Returns the enum constant of this class with the specified name.static EnchantmentTarget[]
values()
Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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ALL
Deprecated.this target no longer exists in VanillaAllows the Enchantment to be placed on all items -
ARMOR
Allows the Enchantment to be placed on armor -
ARMOR_FEET
Allows the Enchantment to be placed on feet slot armor -
ARMOR_LEGS
Allows the Enchantment to be placed on leg slot armor -
ARMOR_TORSO
Allows the Enchantment to be placed on torso slot armor -
ARMOR_HEAD
Allows the Enchantment to be placed on head slot armor -
WEAPON
Allows the Enchantment to be placed on weapons (swords) -
TOOL
Allows the Enchantment to be placed on tools (spades, pickaxe, axes) -
BOW
Allows the Enchantment to be placed on bows. -
FISHING_ROD
Allows the Enchantment to be placed on fishing rods. -
BREAKABLE
Allows the enchantment to be placed on items with durability. -
WEARABLE
Allows the enchantment to be placed on wearable items. -
TRIDENT
Allow the Enchantment to be placed on tridents. -
CROSSBOW
Allow the Enchantment to be placed on crossbows. -
VANISHABLE
Allow the Enchantment to be placed on vanishing items. -
BOW_AND_CROSSBOW
Allow the Enchantment to be placed on bows and crossbows. -
WEAPON_AND_SHEARS
Allow the Enchantment to be placed on shears.
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException
- if this enum class has no constant with the specified nameNullPointerException
- if the argument is null
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includes
Check whether this target includes the specified item.- Parameters:
item
- The item to check- Returns:
- True if the target includes the item
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includes
Check whether this target includes the specified item.- Parameters:
item
- The item to check- Returns:
- True if the target includes the item
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