Interface ArmorStandMeta
- All Superinterfaces:
Cloneable
,ConfigurationSerializable
,ItemMeta
,PersistentDataHolder
,PersistentDataViewHolder
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Method Summary
Modifier and TypeMethodDescriptionboolean
Gets whether this ArmorStand should have no base plate when spawnedboolean
Gets whether the ArmorStand should be invisible when spawnedboolean
isMarker()
Gets whether this ArmorStand will be a marker when spawned The exact details of this flag are an implementation detailboolean
isSmall()
Gets whether this ArmorStand will be small when spawnedvoid
setInvisible
(boolean invisible) Sets that this ArmorStand should be invisible when spawnedvoid
setMarker
(boolean marker) Sets that this ArmorStand should be a marker when spawned The exact details of this flag are an implementation detailvoid
setNoBasePlate
(boolean noBasePlate) Sets that this ArmorStand should have no base plate when spawnedvoid
setShowArms
(boolean showArms) Sets that this ArmorStand should show arms when spawnedvoid
setSmall
(boolean small) Sets that this ArmorStand should be small when spawnedboolean
Gets whether this ArmorStand should show arms when spawnedMethods inherited from interface org.bukkit.configuration.serialization.ConfigurationSerializable
serialize
Methods inherited from interface org.bukkit.inventory.meta.ItemMeta
addAttributeModifier, addEnchant, addItemFlags, clone, customName, customName, displayName, displayName, getAsComponentString, getAsString, getAttributeModifiers, getAttributeModifiers, getAttributeModifiers, getCanDestroy, getCanPlaceOn, getCustomModelData, getCustomModelDataComponent, getCustomTagContainer, getDamageResistant, getDestroyableKeys, getDisplayName, getDisplayNameComponent, getEnchantable, getEnchantLevel, getEnchantmentGlintOverride, getEnchants, getEquippable, getFood, getItemFlags, getItemModel, getItemName, getJukeboxPlayable, getLocalizedName, getLore, getLoreComponents, getMaxStackSize, getPlaceableKeys, getRarity, getTool, getTooltipStyle, getUseCooldown, getUseRemainder, hasAttributeModifiers, hasConflictingEnchant, hasCustomModelData, hasCustomName, hasDamageResistant, hasDestroyableKeys, hasDisplayName, hasEnchant, hasEnchantable, hasEnchantmentGlintOverride, hasEnchants, hasEquippable, hasFood, hasItemFlag, hasItemModel, hasItemName, hasJukeboxPlayable, hasLocalizedName, hasLore, hasMaxStackSize, hasPlaceableKeys, hasRarity, hasTool, hasTooltipStyle, hasUseCooldown, hasUseRemainder, isFireResistant, isGlider, isHideTooltip, isUnbreakable, itemName, itemName, lore, lore, removeAttributeModifier, removeAttributeModifier, removeAttributeModifier, removeEnchant, removeEnchantments, removeItemFlags, setAttributeModifiers, setCanDestroy, setCanPlaceOn, setCustomModelData, setCustomModelDataComponent, setDamageResistant, setDestroyableKeys, setDisplayName, setDisplayNameComponent, setEnchantable, setEnchantmentGlintOverride, setEquippable, setFireResistant, setFood, setGlider, setHideTooltip, setItemModel, setItemName, setJukeboxPlayable, setLocalizedName, setLore, setLoreComponents, setMaxStackSize, setPlaceableKeys, setRarity, setTool, setTooltipStyle, setUnbreakable, setUseCooldown, setUseRemainder, setVersion
Methods inherited from interface org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
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Method Details
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isInvisible
boolean isInvisible()Gets whether the ArmorStand should be invisible when spawned- Returns:
- true if this should be invisible
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hasNoBasePlate
boolean hasNoBasePlate()Gets whether this ArmorStand should have no base plate when spawned- Returns:
- true if it will not have a base plate
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shouldShowArms
boolean shouldShowArms()Gets whether this ArmorStand should show arms when spawned- Returns:
- true if it will show arms
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isSmall
boolean isSmall()Gets whether this ArmorStand will be small when spawned- Returns:
- true if it will be small
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isMarker
boolean isMarker()Gets whether this ArmorStand will be a marker when spawned The exact details of this flag are an implementation detail- Returns:
- true if it will be a marker
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setInvisible
void setInvisible(boolean invisible) Sets that this ArmorStand should be invisible when spawned- Parameters:
invisible
- true if set invisible
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setNoBasePlate
void setNoBasePlate(boolean noBasePlate) Sets that this ArmorStand should have no base plate when spawned- Parameters:
noBasePlate
- true if no base plate
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setShowArms
void setShowArms(boolean showArms) Sets that this ArmorStand should show arms when spawned- Parameters:
showArms
- true if show arms
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setSmall
void setSmall(boolean small) Sets that this ArmorStand should be small when spawned- Parameters:
small
- true if small
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setMarker
void setMarker(boolean marker) Sets that this ArmorStand should be a marker when spawned The exact details of this flag are an implementation detail- Parameters:
marker
- true if a marker
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