Class EntityExplodeEvent

All Implemented Interfaces:
Cancellable
Direct Known Subclasses:
PreEntityExplodeEvent

public class EntityExplodeEvent extends EntityEvent implements Cancellable
Called when an entity explodes interacting with blocks. The event isn't called if the GameRule.MOB_GRIEFING is disabled as no block interaction will occur.
  • Constructor Details

  • Method Details

    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if this event is cancelled
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from interface: Cancellable
      Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - true if you wish to cancel this event
    • getExplosionResult

      @NotNull public @NotNull ExplosionResult getExplosionResult()
      Returns the result of the explosion if it is not cancelled.
      Returns:
      the result of the explosion
    • blockList

      @NotNull public @NotNull List<Block> blockList()
      Returns the list of blocks that would have been removed or were removed from the explosion event.
      Returns:
      All blown-up blocks
    • getLocation

      @NotNull public @NotNull Location getLocation()
      Returns the location where the explosion happened.

      It is not possible to get this value from the Entity as the Entity no longer exists in the world.

      Returns:
      The location of the explosion
    • getYield

      public float getYield()
      Returns the percentage of blocks to drop from this explosion
      Returns:
      The yield.
    • setYield

      public void setYield(float yield)
      Sets the percentage of blocks to drop from this explosion
      Parameters:
      yield - The new yield percentage
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      Specified by:
      getHandlers in class Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()