Uses of Enum Class
org.bukkit.event.Event.Result
Packages that use Event.Result
Package
Description
Classes dedicated to handling triggered code executions.
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Uses of Event.Result in io.papermc.paper.event.block
Methods in io.papermc.paper.event.block that return Event.ResultMethods in io.papermc.paper.event.block with parameters of type Event.ResultModifier and TypeMethodDescriptionvoid
BlockLockCheckEvent.setResult
(Event.Result result) Gets the result of this event. -
Uses of Event.Result in io.papermc.paper.event.entity
Methods in io.papermc.paper.event.entity that return Event.ResultModifier and TypeMethodDescriptionEntityAttemptSmashAttackEvent.getResult()
Yields the effective result of this event.Methods in io.papermc.paper.event.entity with parameters of type Event.ResultModifier and TypeMethodDescriptionvoid
EntityAttemptSmashAttackEvent.setResult
(Event.Result result) Configures a new result for this event. -
Uses of Event.Result in org.bukkit.event
Methods in org.bukkit.event that return Event.ResultModifier and TypeMethodDescriptionstatic Event.Result
Returns the enum constant of this class with the specified name.static Event.Result[]
Event.Result.values()
Returns an array containing the constants of this enum class, in the order they are declared. -
Uses of Event.Result in org.bukkit.event.inventory
Methods in org.bukkit.event.inventory that return Event.ResultModifier and TypeMethodDescription@NotNull Event.Result
InventoryInteractEvent.getResult()
Gets theEvent.Result
of this event.Methods in org.bukkit.event.inventory with parameters of type Event.ResultModifier and TypeMethodDescriptionvoid
InventoryInteractEvent.setResult
(@NotNull Event.Result newResult) Sets the result of this event. -
Uses of Event.Result in org.bukkit.event.player
Methods in org.bukkit.event.player that return Event.ResultModifier and TypeMethodDescription@NotNull Event.Result
PlayerBedEnterEvent.useBed()
This controls the action to take with the bed that was clicked on.@NotNull Event.Result
PlayerInteractEvent.useInteractedBlock()
This controls the action to take with the block (if any) that was clicked on.@NotNull Event.Result
PlayerInteractEvent.useItemInHand()
This controls the action to take with the item the player is holding.Methods in org.bukkit.event.player with parameters of type Event.ResultModifier and TypeMethodDescriptionvoid
PlayerBedEnterEvent.setUseBed
(@NotNull Event.Result useBed) Sets the action to take with the interacted bed.void
PlayerInteractEvent.setUseInteractedBlock
(@NotNull Event.Result useInteractedBlock) void
PlayerInteractEvent.setUseItemInHand
(@NotNull Event.Result useItemInHand)