Interface FallingBlock

All Superinterfaces:
Audience, CommandSender, Entity, HoverEventSource<HoverEvent.ShowEntity>, Metadatable, Nameable, Permissible, PersistentDataHolder, Pointered, ServerOperator, Sound.Emitter

public interface FallingBlock extends Entity
Represents a falling block
  • Method Details

    • getMaterial

      Deprecated.
      Get the Material of the falling block
      Returns:
      Material of the block
    • getBlockData

      @NotNull @NotNull BlockData getBlockData()
      Get the data for the falling block
      Returns:
      data of the block
    • setBlockData

      void setBlockData(@NotNull @NotNull BlockData blockData)
      Sets the data for the falling block.
      Any potential additional data currently stored in the falling blocks getBlockState() will be purged by calling this setter.
      Parameters:
      blockData - the data to use as the block
    • getBlockState

      @NotNull BlockState getBlockState()
      Get the data of the falling block represented as a BlockState which includes potential NBT data that gets applied when the block gets placed on landing.
      Returns:
      the BlockState representing this block
    • setBlockState

      void setBlockState(@NotNull BlockState blockState)
      Sets the BlockData and possibly present tile entity data for the falling block.
      Parameters:
      blockState - the BlockState to use
    • getDropItem

      boolean getDropItem()
      Get if the falling block will break into an item if it cannot be placed.

      Note that if getCancelDrop() is true, the falling block will not drop an item regardless of whether or not the returned value is true.

      Returns:
      true if the block will break into an item when obstructed
    • setDropItem

      void setDropItem(boolean drop)
      Set if the falling block will break into an item if it cannot be placed.

      Note that if getCancelDrop() is true, the falling block will not drop an item regardless of whether or not the value is set to true.

      Parameters:
      drop - true to break into an item when obstructed
    • getCancelDrop

      boolean getCancelDrop()
      Get if the falling block will not become a block upon landing and not drop an item.

      Unlike getDropItem(), this property will prevent the block from forming into a block when it lands, causing it to disappear. If this property is true and getDropItem() is true, an item will NOT be dropped.

      Returns:
      true if the block will disappear
    • setCancelDrop

      void setCancelDrop(boolean cancelDrop)
      Get if the falling block will not become a block upon landing and not drop an item.

      Unlike setDropItem(boolean), this property will prevent the block from forming into a block when it lands, causing it to disappear. If this property is true and getDropItem() is true, an item will NOT be dropped.

      Parameters:
      cancelDrop - true to make the block disappear when landing
    • canHurtEntities

      boolean canHurtEntities()
      Get the HurtEntities state of this block.
      Returns:
      whether entities will be damaged by this block.
    • setHurtEntities

      void setHurtEntities(boolean hurtEntities)
      Set the HurtEntities state of this block.
      Parameters:
      hurtEntities - whether entities will be damaged by this block.
    • getDamagePerBlock

      float getDamagePerBlock()
      Get the amount of damage inflicted upon entities multiplied by the distance that the block had fallen when this falling block lands on them.
      Returns:
      the damage per block
    • setDamagePerBlock

      void setDamagePerBlock(float damage)
      Set the amount of damage inflicted upon entities multiplied by the distance that the block had fallen when this falling block lands on them.

      If damage is non-zero, this method will automatically call setHurtEntities(true).

      Parameters:
      damage - the damage per block to set. Must be >= 0.0
    • getMaxDamage

      int getMaxDamage()
      Get the maximum amount of damage that can be inflicted upon entities when this falling block lands on them.
      Returns:
      the max damage
    • setMaxDamage

      void setMaxDamage(int damage)
      Set the maximum amount of damage that can be inflicted upon entities when this falling block lands on them.

      If damage is non-zero, this method will automatically call setHurtEntities(true).

      Parameters:
      damage - the max damage to set. Must be >= 0
    • getSourceLoc

      @Deprecated default Location getSourceLoc()
      Deprecated.
      replaced by Entity.getOrigin()
      Gets the source block location of the FallingBlock
      Returns:
      the source block location the FallingBlock was spawned from
    • doesAutoExpire

      boolean doesAutoExpire()
      Sets if this falling block should expire after: - 30 seconds - 5 seconds and is outside of the world
      Returns:
      if this behavior occurs
    • shouldAutoExpire

      void shouldAutoExpire(boolean autoExpires)
      Sets if this falling block should expire after: - 30 seconds - 5 seconds and is outside of the world
      Parameters:
      autoExpires - if this behavior should occur