Uses of Enum Class
org.bukkit.Particle

Packages that use Particle
Package
Description
 
The root package of the Bukkit API, contains generalized API classes.
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
  • Uses of Particle in com.destroystokyo.paper

    Methods in com.destroystokyo.paper that return Particle
    Modifier and Type
    Method
    Description
    ParticleBuilder.particle()
     
    Methods in com.destroystokyo.paper with parameters of type Particle
    Modifier and Type
    Method
    Description
    ParticleBuilder.particle(@NotNull Particle particle)
    Changes what particle will be sent
    Constructors in com.destroystokyo.paper with parameters of type Particle
    Modifier
    Constructor
    Description
     
     
  • Uses of Particle in org.bukkit

    Fields in org.bukkit with type parameters of type Particle
    Modifier and Type
    Field
    Description
    static final Registry<Particle>
    Registry.PARTICLE_TYPE
    Server particles.
    Methods in org.bukkit that return Particle
    Modifier and Type
    Method
    Description
    static Particle
    Particle.valueOf(String name)
    Returns the enum constant of this class with the specified name.
    static Particle[]
    Particle.values()
    Returns an array containing the constants of this enum class, in the order they are declared.
    Methods in org.bukkit with parameters of type Particle
    Modifier and Type
    Method
    Description
    void
    World.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count)
    Spawns the particle (the number of times specified by count) at the target location.
    void
    World.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ)
    Spawns the particle (the number of times specified by count) at the target location.
    void
    World.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra)
    Spawns the particle (the number of times specified by count) at the target location.
    default <T> void
    World.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    World.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    World.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    World.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    default <T> void
    World.spawnParticle(@NotNull Particle particle, @Nullable List<Player> receivers, @NotNull Player source, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    World.spawnParticle(@NotNull Particle particle, @Nullable List<Player> receivers, @Nullable Player source, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force)
    Spawns the particle (the number of times specified by count) at the target location.
    void
    World.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count)
    Spawns the particle (the number of times specified by count) at the target location.
    void
    World.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ)
    Spawns the particle (the number of times specified by count) at the target location.
    void
    World.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    World.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    World.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    World.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    World.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, T data)
    Spawns the particle (the number of times specified by count) at the target location.
  • Uses of Particle in org.bukkit.entity

    Methods in org.bukkit.entity that return Particle
    Modifier and Type
    Method
    Description
    AreaEffectCloud.getParticle()
    Gets the particle which this cloud will be composed of
    Methods in org.bukkit.entity with parameters of type Particle
    Modifier and Type
    Method
    Description
    void
    AreaEffectCloud.setParticle(@NotNull Particle particle)
    Sets the particle which this cloud will be composed of
    <T> void
    AreaEffectCloud.setParticle(@NotNull Particle particle, T data)
    Sets the particle which this cloud will be composed of
    void
    Player.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count)
    Spawns the particle (the number of times specified by count) at the target location.
    void
    Player.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ)
    Spawns the particle (the number of times specified by count) at the target location.
    void
    Player.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    Player.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    Player.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    Player.spawnParticle(@NotNull Particle particle, double x, double y, double z, int count, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    void
    Player.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count)
    Spawns the particle (the number of times specified by count) at the target location.
    void
    Player.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ)
    Spawns the particle (the number of times specified by count) at the target location.
    void
    Player.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    Player.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    Player.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void
    Player.spawnParticle(@NotNull Particle particle, @NotNull Location location, int count, T data)
    Spawns the particle (the number of times specified by count) at the target location.