Interface Campfire
- All Superinterfaces:
BlockData, Cloneable, Directional, Lightable, Waterlogged
'signal_fire' denotes whether the fire is extra smokey due to having a hay
bale placed beneath it.
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Method Summary
Modifier and TypeMethodDescriptionbooleanGets the value of the 'signal_fire' property.voidsetSignalFire(boolean signalFire) Sets the value of the 'signal_fire' property.Methods inherited from interface BlockData
clone, copyTo, createBlockState, getAsString, getAsString, getCollisionShape, getDestroySpeed, getDestroySpeed, getLightEmission, getMapColor, getMaterial, getPistonMoveReaction, getPlacementMaterial, getSoundGroup, isFaceSturdy, isOccluding, isPreferredTool, isRandomlyTicked, isReplaceable, isSupported, isSupported, matches, merge, mirror, requiresCorrectToolForDrops, rotateMethods inherited from interface Directional
getFaces, getFacing, setFacingMethods inherited from interface Waterlogged
isWaterlogged, setWaterlogged
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Method Details
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isSignalFire
boolean isSignalFire()Gets the value of the 'signal_fire' property.- Returns:
- the 'signal_fire' value
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setSignalFire
void setSignalFire(boolean signalFire) Sets the value of the 'signal_fire' property.- Parameters:
signalFire- the new 'signal_fire' value
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