Package org.bukkit

Enum Class Difficulty

All Implemented Interfaces:
Serializable, Comparable<Difficulty>, Constable, Translatable

public enum Difficulty extends Enum<Difficulty> implements Translatable
Represents the various difficulty levels that are available.
  • Nested Class Summary

    Nested classes/interfaces inherited from class java.lang.Enum

    Enum.EnumDesc<E extends Enum<E>>
  • Enum Constant Summary

    Enum Constants
    Enum Constant
    Description
    Hostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage.
    Hostile mobs spawn, enemies deal greater damage than on normal difficulty, the hunger bar does deplete and starving can kill players.
    Hostile mobs spawn, enemies deal normal amounts of damage, the hunger bar does deplete and starving deals up to 9.5 hearts of damage.
    Players regain health over time, hostile mobs don't spawn, the hunger bar does not deplete.
  • Method Summary

    Modifier and Type
    Method
    Description
    getByValue(int value)
    Gets the Difficulty represented by the specified value
    int
    Gets the difficulty value associated with this Difficulty.
    Gets the translation key.
    static Difficulty
    Returns the enum constant of this class with the specified name.
    static Difficulty[]
    Returns an array containing the constants of this enum class, in the order they are declared.

    Methods inherited from class java.lang.Object

    getClass, notify, notifyAll, wait, wait, wait
  • Enum Constant Details

    • PEACEFUL

      public static final Difficulty PEACEFUL
      Players regain health over time, hostile mobs don't spawn, the hunger bar does not deplete.
    • EASY

      public static final Difficulty EASY
      Hostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage. (Default value)
    • NORMAL

      public static final Difficulty NORMAL
      Hostile mobs spawn, enemies deal normal amounts of damage, the hunger bar does deplete and starving deals up to 9.5 hearts of damage.
    • HARD

      public static final Difficulty HARD
      Hostile mobs spawn, enemies deal greater damage than on normal difficulty, the hunger bar does deplete and starving can kill players.
  • Method Details

    • values

      public static Difficulty[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static Difficulty valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • getValue

      @Internal public int getValue()
      Gets the difficulty value associated with this Difficulty.
      Returns:
      An integer value of this difficulty
      API Note:
      Internal Use Only
    • translationKey

      @NotNull public @NotNull String translationKey()
      Description copied from interface: net.kyori.adventure.translation.Translatable
      Gets the translation key.
      Specified by:
      translationKey in interface Translatable
      Returns:
      the translation key
    • getByValue

      @Internal @Nullable public static @Nullable Difficulty getByValue(int value)
      Gets the Difficulty represented by the specified value
      Parameters:
      value - Value to check
      Returns:
      Associative Difficulty with the given value, or null if it doesn't exist
      API Note:
      Internal Use Only