Class EntityShootBowEvent

All Implemented Interfaces:
Cancellable

public class EntityShootBowEvent extends EntityEvent implements Cancellable
Called when a LivingEntity shoots a bow firing an arrow
  • Constructor Details

  • Method Details

    • setConsumeArrow

      @Deprecated public void setConsumeArrow(boolean consumeArrow)
      Deprecated.
    • getConsumeArrow

      @Deprecated public boolean getConsumeArrow()
      Deprecated.
    • getArrowItem

      @NotNull @Deprecated public @NotNull ItemStack getArrowItem()
      Deprecated.
    • getEntity

      @NotNull public @NotNull LivingEntity getEntity()
      Description copied from class: EntityEvent
      Returns the Entity involved in this event
      Overrides:
      getEntity in class EntityEvent
      Returns:
      Entity who is involved in this event
    • getBow

      @Nullable public @Nullable ItemStack getBow()
      Gets the bow ItemStack used to fire the arrow.
      Returns:
      the bow involved in this event
    • getConsumable

      @Nullable public @Nullable ItemStack getConsumable()
      Get the ItemStack to be consumed in this event (if any). For instance, bows will consume an arrow ItemStack in a player's inventory.
      Returns:
      the consumable item
    • getProjectile

      @NotNull public @NotNull Entity getProjectile()
      Gets the projectile which will be launched by this event
      Returns:
      the launched projectile
    • setProjectile

      public void setProjectile(@NotNull @NotNull Entity projectile)
      Replaces the projectile which will be launched
      Parameters:
      projectile - the new projectile
    • getHand

      @NotNull public @NotNull EquipmentSlot getHand()
      Get the hand from which the bow was shot.
      Returns:
      the hand
    • getForce

      public float getForce()
      Gets the force the arrow was launched with
      Returns:
      bow shooting force, up to 1.0
    • setConsumeItem

      public void setConsumeItem(boolean consumeItem)
      Set whether or not the consumable item should be consumed in this event. If set to false, it is recommended that a call to Player.updateInventory() is made as the client may disagree with the server's decision to not consume a consumable item.

      This value is ignored for entities where items are not required (skeletons, pillagers, etc.) or with crossbows (as no item is being consumed).

      Parameters:
      consumeItem - whether or not to consume the item
    • shouldConsumeItem

      public boolean shouldConsumeItem()
      Get whether or not the consumable item should be consumed in this event.
      Returns:
      true if consumed, false otherwise
    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if this event is cancelled
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from interface: Cancellable
      Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - true if you wish to cancel this event
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      Specified by:
      getHandlers in class Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()