Class BlockExplodeEvent

All Implemented Interfaces:
Cancellable
Direct Known Subclasses:
PreBlockExplodeEvent

public class BlockExplodeEvent extends BlockEvent implements Cancellable
Called when a block explodes.

Note that due to the nature of explosions, BlockEvent.getBlock() will always be an air block. getExplodedBlockState() should be used to get information about the block state that exploded.

The event isn't called if the GameRule.MOB_GRIEFING is disabled as no block interaction will occur.

  • Constructor Details

  • Method Details

    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if this event is cancelled
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from interface: Cancellable
      Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - true if you wish to cancel this event
    • getExplosionResult

      @NotNull public @NotNull ExplosionResult getExplosionResult()
      Returns the result of the explosion if it is not cancelled.
      Returns:
      the result of the explosion
    • getExplodedBlockState

      @NotNull public @NotNull BlockState getExplodedBlockState()
      Returns the captured BlockState of the block that exploded.
      Returns:
      the block state
    • blockList

      @NotNull public @NotNull List<Block> blockList()
      Returns the list of blocks that would have been removed or were removed from the explosion event.
      Returns:
      All blown-up blocks
    • getYield

      public float getYield()
      Returns the percentage of blocks to drop from this explosion
      Returns:
      The yield.
    • setYield

      public void setYield(float yield)
      Sets the percentage of blocks to drop from this explosion
      Parameters:
      yield - The new yield percentage
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      Specified by:
      getHandlers in class Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()