Uses of Interface
org.bukkit.RegionAccessor
Packages that use RegionAccessor
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes to facilitate
world
generation
implementation.Classes related to creating or using
structures
without creating Structure
blocks
in the world.-
Uses of RegionAccessor in org.bukkit
Subinterfaces of RegionAccessor in org.bukkitModifier and TypeInterfaceDescriptioninterface
Represents a world, which may contain entities, chunks and blocksMethods in org.bukkit with parameters of type RegionAccessorModifier and TypeMethodDescriptionUnsafeValues.getBiomeKey
(RegionAccessor accessor, int x, int y, int z) Deprecated, for removal: This API element is subject to removal in a future version.custom biomes are properly supported in API nowvoid
UnsafeValues.setBiomeKey
(RegionAccessor accessor, int x, int y, int z, NamespacedKey biomeKey) Deprecated, for removal: This API element is subject to removal in a future version.custom biomes are properly supported in API now -
Uses of RegionAccessor in org.bukkit.generator
Subinterfaces of RegionAccessor in org.bukkit.generatorModifier and TypeInterfaceDescriptioninterface
A limited region is used in world generation for features which are going over a chunk. -
Uses of RegionAccessor in org.bukkit.structure
Methods in org.bukkit.structure with parameters of type RegionAccessorModifier and TypeMethodDescriptionvoid
Structure.place
(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) Place a structure in the world.void
Structure.place
(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers) Place a structure in the world.