Class AsyncPlayerConnectionConfigureEvent

java.lang.Object
org.bukkit.event.Event
io.papermc.paper.event.connection.configuration.AsyncPlayerConnectionConfigureEvent

public class AsyncPlayerConnectionConfigureEvent extends Event
An event that allows you to configure the player. This is async and allows you to run configuration code on the player. Once this event has finished execution, the player connection will continue.

This occurs after configuration, but before the player has entered the world.