Class PlayerReadyArrowEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
com.destroystokyo.paper.event.player.PlayerReadyArrowEvent
All Implemented Interfaces:
Cancellable

@NullMarked public class PlayerReadyArrowEvent extends PlayerEvent implements Cancellable
Called when a player is firing a bow and the server is choosing an arrow to use.
  • Constructor Details

  • Method Details

    • getBow

      public ItemStack getBow()
      Returns:
      the player is using to fire the arrow
    • getArrow

      public ItemStack getArrow()
      Returns:
      the arrow that is attempting to be used
    • isCancelled

      public boolean isCancelled()
      Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
      Whether use of this arrow is cancelled. On cancel, the server will try the next arrow available and fire another event.
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if this event is cancelled
    • setCancelled

      public void setCancelled(boolean cancel)
      Cancel use of this arrow. On cancel, the server will try the next arrow available and fire another event.
      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - true if you wish to cancel this event
    • getHandlers

      public HandlerList getHandlers()
      Specified by:
      getHandlers in class Event
    • getHandlerList

      public static HandlerList getHandlerList()